
#Convert 3d into 2d file autocad windows#
Place windows in the walls using the plan DWGs as references for location and width.Set up the wall tool for the proper thickness and height, then trace the outline of the building.Move the original MasterTemplate base slabs, elevation and section markers, and gridlines to the vicinity of the traced DWG.Use Virtual Trace to reference the ground floor DWG as a background while working on the ground floor plan.

Set up the Story Levels to correspond to the project heights.Import the DWG files into separate Worksheets and coordinate their origin points.Baked Global Illumination is set to on.Realtime Global Illumination is set to on.Skybox is the built-in default Skybox Material.The camera’s default position is at 0,1,–10.The default game objects have real time, directional light.Any images you import are NOT assumed to be 2D images ( Sprites).Baked Global Illumination is set to off.Realtime Global Illumination is set to off.(With the color set as a dark grey: RGB: 54, 58, 66.) In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level.

More info See in Glossary is disabled for new scenes A Scene contains the environments and menus of your game. Skybox A special type of Material used to represent skies.More info See in Glossary’s default position is at 0,0,–10. The output is either drawn to the screen or captured as a texture. The camera A component which creates an image of a particular viewpoint in your scene.The default game objects do not have real time, directional light.You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. The Scene View An interactive view into the world you are creating.Unity provides a Sprite Packer utility to automate the process of generating atlases from the individual sprite textures. The Sprite Packer A facility that packs graphics from several sprite textures tightly together within a single texture known as an atlas.If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Any images you import are assumed to be 2D images ( Sprites) and set to Sprite A 2D graphic objects.Use the Default Behavior Mode setting in the Editor settings to set the Project to 2D or 3D 2D vs 3D mode settingsĢD or 3D mode determines some settings for the Unity Editor. Then set Default Behavior Mode to either 2D or 3D.Open the Editor settings (top menu: Edit > Project Settings, then select the Editor category).

#Convert 3d into 2d file autocad how to#
This page provides information about how to switch modes, and what exactly changes within the editor when you do. You can read more about the difference between 2D and 3D Projects here. However, you also have the option of switching the Editor between 2D mode and 3D mode at any time. When creating a new Project, you can specify whether to start the Unity Editor in 2D mode or 3D mode.
